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Cults Across America

#1210BGG ↗

1998 · 2-6 players · 180min · weight 2.40 · 394 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1210
Name
Cults Across America
Year
1998
Rank
20307
Min players
2
Max players
6
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
2.4
Num weights
40
Bayes avg
5.51669
Average
5.65256
Users rated
394
Num owned
773
Wanting
25
Wishing
83
Num comments
134
Fetched at
Wed Apr 29 2026 05:36:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingPoint to Point Movement
Categories (2)
HorrorWargame
Description (1688 chars)

In Cults Across America, you control a bunch of religious fanatics who aim to dominate the entire United States of America. Your faction consists of cultists, priests, creatures, and others, and their plans for domination include such goals as the creation of a continuous chain of lunatics that stretches from coast to coast. Cults Across America is not a serious simulation. Rather, it allows players of all stripes to have a good time for a few hours, whether they aim to crush their competitors using deep-thinking strategy, enact improbable religious campaigns, or simply froth, foam, yell, and destroy. Three Games in One There are three different ways to play Cults Across America. The Standard Game This is the normal game. It is intended for players who don’t mind taking a few hours to play a game but who like a strong dose of the beer and pretzels factor, even if it means their painstakingly enacted strategic schemes are occasionally foiled by a player who manages to win the Mythos 500. The Strategic Game This is similar to the Standard Game, but removes some of really weird stuff. It allows more conventional board gamers to concentrate on sane strategies and not get too disturbed by wandering madness. The Bloodbath Scenario This is Cults Across America on steroids, and can be played in as little as an hour. The rule set is reduced somewhat so players don’t have to get all concerned about resource management and other fiddly details. The victory conditions are simple too: you win by stomping the hell out of anything that’s not on your side. Last man (or whatever) standing takes the day. Cults Across America has a Cthulhu Mythos theme.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.