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Gunrunners

#119899BGG ↗

2013 · 2-4 players · 30min · weight 1.18 · 269 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
119899
Name
Gunrunners
Year
2013
Rank
10455
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.1818
Num weights
11
Bayes avg
5.58127
Average
6.39597
Users rated
269
Num owned
581
Wanting
8
Wishing
63
Num comments
99
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceHand ManagementSecret Unit Deployment
Categories (1)
Spies / Secret Agents
Description (893 chars)

As the leader of your country's federal police, you must stop the infamous Merchant of Death and his international team of Gunrunners as he sells his weapons of destruction in war-torn and drug-ridden countries Will your agents succeed and bring the Merchant of Death to justice? The object of Gunrunners is to confiscate more crates of weapons than your opponents. Players take turns deploying their agents into one of four locations (Central America, Middle East, North Africa, Southeast Asia). During the game, crates of weapons are delivered to the different locations, so some locations will have more weapons than others. At the end of the game, players confiscate weapons from each of the locations based upon how many agents they deployed to that location. In addition, players may use "Special Operatives" to give them special powers that alter the game play in interesting ways.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.