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Snowdonia

#119432BGG ↗

2012 · 1-5 players · 90min · weight 2.99 · 5,149 ratings

v2 v3 fit 0.451

BGG raw

ID
119432
Name
Snowdonia
Year
2012
Rank
401
Min players
1
Max players
5
Playing time
90
Min playtime
30
Max playtime
90
Avg weight
2.9934
Num weights
304
Bayes avg
6.73567
Average
7.2987
Users rated
5149
Num owned
5047
Wanting
308
Wishing
1352
Num comments
1341
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
EventsHand ManagementOpen DraftingTurn Order: Claim ActionWorker Placement
Categories (1)
Trains
Description (981 chars)

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia, players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

LLM v2 (wide)

Core verb
place worker on action space
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place workers to grab cubes, excavate rubble, and lay track up the mountain while weather throttles your output.
Translation difficulty
Medium
Difficulty reason
Worker placement with shared track-building works on touch, but the weather/event deck and contract layer need careful UI to stay legible on phone.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["action_spaces_with_blocking", "weather_throttled_output", "shared_construction_progress", "contract_objective_cards", "stockyard_resource_pull"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (924 chars)
{
  "game_id": 119432,
  "name": "Snowdonia",
  "core_verb": "place worker on action space",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place workers to grab cubes, excavate rubble, and lay track up the mountain while weather throttles your output.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement with shared track-building works on touch, but the weather/event deck and contract layer need careful UI to stay legible on phone.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_spaces_with_blocking",
    "weather_throttled_output",
    "shared_construction_progress",
    "contract_objective_cards",
    "stockyard_resource_pull"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).