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Cosmolancer

#119BGG ↗

1994 · 2-4 players · 45min · weight 1.85 · 5,395 ratings

v2 v3

BGG raw

ID
119
Name
Cosmolancer
Year
1994
Rank
1162
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.8467
Num weights
437
Bayes avg
6.32448
Average
6.69958
Users rated
5395
Num owned
7337
Wanting
120
Wishing
698
Num comments
1709
Fetched at
Sat Apr 25 2026 16:16:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Tile Placement
Categories (3)
Abstract StrategyFantasyMedieval
Description (1672 chars)

Auf Heller und Pfennig takes participants to a medieval marketplace. Each turn, players place tiles onto the grid board that modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins. In Kingdoms, the first English-language version of Auf Heller und Pfennig, players try to collect the most gold by establishing castles in the richest regions of the realm while avoiding hazards like dragons, swamps, and trolls. The 2011 edition includes detailed plastic castles, a streamlined rulebook, and the addition of a wizard tile — one that increases the rank of adjacent castles, multiplying their scores — previously available only at game conventions. As of 2024, Cosmolancer is the newest version of this design, with players taking the role of freelance photographers in space! As in the other versions, the game lasts three rounds, and to start a round, each player draws a random tile and keeps it secret. On a turn, you either: • Draw a tile and place it in an empty space on the 6x5 grid. • Place the tile in your hand. • Place one of your tokens, which are numbered 1-4, in an empty space. When all of the spaces are filled, you score each of your tokens, multiplying the number on the token by the sum of the tiles in its row and column, with some special tiles nullifying positive values or splitting a row into two segments. You retrieve all of your 1 tokens, but the others are now out of play. After three rounds, whoever has the highest score wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).