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Piraten Kapern

#117663BGG ↗

2012 · 2-5 players · 30min · weight 1.10 · 3,388 ratings

v2 v3

BGG raw

ID
117663
Name
Piraten Kapern
Year
2012
Rank
3259
Min players
2
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.1009
Num weights
109
Bayes avg
5.9806
Average
6.39497
Users rated
3388
Num owned
6488
Wanting
28
Wishing
294
Num comments
540
Fetched at
Sat Apr 25 2026 16:19:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingDie Icon ResolutionPush Your LuckRaceRe-rolling and LockingScore-and-Reset GameSet Collection
Categories (4)
Card GameDiceFightingPirates
Description (1846 chars)

Piraten Kapern ("Pirate Capers") is the German version of the 2011 game Otsarot o Tsarot, published by Shafir Games in Hebrew and English. It's part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012. As you might expect with a game titled Piraten Kapern, players must set off in search of treasure, pushing themselves to find as much as possible without losing their heads. At the start of a turn, the active player rolls the eight special dice. He must set aside any skulls rolled, and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice, rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations, with a three-of-a-kind earning 100 points, a four-of-a-kind 200 points, and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player is not able to set aside any valid dice, all points are lost. If a player rolls four or more skulls on his first roll, he heads to Skull Island for the turn, setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops, all other players lose 100 points for each skull showing. Before a player starts to roll for his turn, however, he draws a card from the pirate deck, which affects what's possible on that turn: He might score double for the treasure he collects, or need to roll sabers to fight off other pirates, or receive a free diamond or gold coin, or be able to score treasure even if he collect three skulls. Once a player reaches 6,000 points, all other players take one final turn, then the player with the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).