← all games

For The Win

#114871BGG ↗

2012 · 2-2 players · 10min · weight 1.84 · 505 ratings

v2 v3

BGG raw

ID
114871
Name
For The Win
Year
2012
Rank
14791
Min players
2
Max players
2
Playing time
10
Min playtime
10
Max playtime
10
Avg weight
1.8387
Num weights
31
Bayes avg
5.53896
Average
5.71984
Users rated
505
Num owned
1232
Wanting
8
Wishing
38
Num comments
260
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsPattern BuildingPieces as MapTile Placement
Categories (1)
Abstract Strategy
Description (1963 chars)

OverviewFor The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective. GameplayPlayers take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows: Add a tile to the Grid Move one of one's tiles Refresh or flip a tile face up Shove a tile or column/row of tiles Activate an ability (the chosen tile turns face down; see below) Characters & abilities Alien — The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. Monkey — The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. Ninja — The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid. Pirate — The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid. Zombie — The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).