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Zombicide

#113924BGG ↗

2012 · 1-6 players · 60min · weight 2.53 · 19,647 ratings

v2 v3 fit 0.321

BGG raw

ID
113924
Name
Zombicide
Year
2012
Rank
391
Min players
1
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.5319
Num weights
861
Bayes avg
6.79637
Average
7.08677
Users rated
19647
Num owned
28516
Wanting
365
Wishing
4013
Num comments
3073
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action PointsCooperative GameDice RollingGrid MovementHand ManagementModular BoardPlayer EliminationScenario / Mission / Campaign GameTradingVariable Player Powers
Categories (4)
FightingHorrorMiniaturesZombies
Description (869 chars)

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide! Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own! This is just a great game for zombie lovers! Integrates with: Zombicide Season 2: Prison Outbreak Zombicide Season 3: Rue Morgue UPC 817009014248

LLM v2 (wide)

Core verb
spend actions kill zombies
Decision shape
mixed:spatial+probabilistic
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fellowship", "Fantasy"]
Core loop pitch
Spend 3 actions to move/search/shoot, then zombies spawn and swarm; killing levels you up and spawns more.
Translation difficulty
Medium
Difficulty reason
Tactical grid combat translates well to touch, but the danger-curve compounding and co-op chatter need scenario pacing tuned for short sessions.
Direct digital port
Zombicide: Tactics & Shotguns (mobile, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["danger_level_escalation", "xp_unlocks_more_threats", "zone_based_grid_combat", "spawn_card_pacing", "loot_search_economy", "co_op_action_pool"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1003 chars)
{
  "game_id": 113924,
  "name": "Zombicide",
  "core_verb": "spend actions kill zombies",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Fantasy"
  ],
  "core_loop_pitch": "Spend 3 actions to move/search/shoot, then zombies spawn and swarm; killing levels you up and spawns more.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Tactical grid combat translates well to touch, but the danger-curve compounding and co-op chatter need scenario pacing tuned for short sessions.",
  "direct_digital_port": "Zombicide: Tactics & Shotguns (mobile, Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "danger_level_escalation",
    "xp_unlocks_more_threats",
    "zone_based_grid_combat",
    "spawn_card_pacing",
    "loot_search_economy",
    "co_op_action_pool"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).