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Condottiere

#112BGG ↗

1995 · 2-6 players · 45min · weight 1.95 · 10,799 ratings

v2 v3

BGG raw

ID
112
Name
Condottiere
Year
1995
Rank
826
Min players
2
Max players
6
Playing time
45
Min playtime
20
Max playtime
45
Avg weight
1.9514
Num weights
761
Bayes avg
6.62274
Average
6.89558
Users rated
10799
Num owned
13880
Wanting
422
Wishing
2170
Num comments
2888
Fetched at
Sat Apr 25 2026 16:16:24 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceAuction / BiddingConstrained BiddingHand Management
Categories (4)
BluffingCard GameMedievalNegotiation
Description (1217 chars)

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).