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Pharaoh Code

#111999BGG ↗

2011 · 2-5 players · 20min · weight 1.40 · 288 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
111999
Name
Pharaoh Code
Year
2011
Rank
15469
Min players
2
Max players
5
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.4
Num weights
10
Bayes avg
5.53514
Average
5.97001
Users rated
288
Num owned
376
Wanting
7
Wishing
43
Num comments
62
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Dice Rolling
Categories (6)
DiceEducationalMathNumberParty GameReal-time
Description (1418 chars)

In Pharaoh Code, you're trying to claim as many scarabs as you can by solving the aforementioned codes. To set up the game, you divide the number tiles into four piles based on the number of scarabs on them, with more scarabs typically signifying larger numbers. To create the number pyramid, you lay out one tile with four scarabs, two tiles with three, and so on. On a turn, one players rolls the three dice – an octahedron, a decahedron and a dodecahedron – then all players try to use the four fundamental arithmetic operations to transform the numbers on two or three of the dice to match one of the numbers on a tile. For example, amongst the cards on the board is a 72 and you rolled two 8s and one 1; you can calculate 8 x (8 + 1) and the result is 72. As soon as a player has reached a target number, she takes that tile off the game board, then flips the thirty-second sand timer. Everyone else can grab one tile during this time, then once time expires the players must demonstrate how they reached the number in question. If a player calculated correctly, she keeps the tile face-up; otherwise she flips it face-down as a penalty. Players then fill up empty spaces on the game board, then roll the dice again to start another round. As soon as a row cannot be filled, the game ends. Players then tally the scarabs they collected, subtract penalty scarabs, and see who has the highest score.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.