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Hemloch

#109548BGG ↗

2011 · 2-2 players · 30min · weight 2.00 · 337 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
109548
Name
Hemloch
Year
2011
Rank
7202
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2
Num weights
27
Bayes avg
5.66008
Average
6.7802
Users rated
337
Num owned
653
Wanting
26
Wishing
145
Num comments
138
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceHand Management
Categories (3)
Card GameFantasyPrint & Play
Description (1063 chars)

Twilight has loomed for decades. Rumors of the coming sun run across the city's dark alleys and corrupted courtyards. Impromptu festivals catch like wildfire as the denizens of the dark city usher in the season of the sun. You have precious few nights of perpetual moonlight remaining to tighten your grip on the city's great districts before the moon sets – and once the sun rises, all of your deeds will come to light, and a new age will dawn on Hemloch. In Hemloch, each player has access to his own deck of minions belonging to five different factions: The Courtesans, The Darkened, The Ghouls, The Alchemists, and The Geared. Each turn, players place these minions into one of four locations in the city. Minions grant the players special abilities on their own, but playing Minions of certain factions into certain cities grants the player additional abilities. Players score points by acquiring Potions and Trinkets (which may also be used for additional abilities at the cost of points) and by placing Influence markers in the various Locations.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.