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Space Station

#108377BGG ↗

2011 · 2-6 players · 60min · weight 2.16 · 326 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
108377
Name
Space Station
Year
2011
Rank
8731
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.1579
Num weights
19
Bayes avg
5.61355
Average
6.51007
Users rated
326
Num owned
494
Wanting
15
Wishing
89
Num comments
73
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementPattern BuildingWorker Placement
Categories (2)
Card GameScience Fiction
Description (1343 chars)

Finally, the international space industry is beginning to grow! To encourage the development, global funds are awarding prizes to companies that are outstanding in different areas. You control one of those companies and want to compete for the biggest, best and most beautiful space station the world has ever seen. But the competition is hard... In Space Station you start your space station with a core module card on the table, then over six years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand, crew tokens and new MegaCredits (money), with the amount of crew and money determined by the structure of your space station. You use money primarily to pay for new modules, and the crew gives you special effects on many of your modules. During the year, the players take turns doing actions such as building, using module actions, playing event cards, repairing or passing. When everyone passes, the year ends and victory points are awarded: There are six kinds (colors) of modules and for each kind, the player(s) with the most modules of that kind is awarded a victory point. Players' crew tokens are then reset, and player may discard a card before refilling their hand and getting money for the next year. At the end of the sixth year, the player with most victory point wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.