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Kingdom Builder

#107529BGG ↗

2011 · 2-4 players · 45min · weight 2.07 · 24,903 ratings

v2 v3 fit 0.380

BGG raw

ID
107529
Name
Kingdom Builder
Year
2011
Rank
492
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.071
Num weights
1126
Bayes avg
6.78079
Average
6.9324
Users rated
24903
Num owned
31618
Wanting
397
Wishing
3635
Num comments
4720
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Area Majority / InfluenceChainingEnclosureGrid MovementHexagon GridModular BoardNetwork and Route BuildingPattern BuildingTile PlacementVariable Set-up
Categories (2)
MedievalTerritory Building
Description (1292 chars)

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

LLM v2 (wide)

Core verb
play terrain, place three houses
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Draw a terrain card, plant three settlements adjacent to your network, chase three random scoring goals.
Translation difficulty
Easy
Difficulty reason
Hex placement and forced-adjacency rule are trivial to touch-implement; an official mobile port and a BGA implementation already exist.
Direct digital port
Kingdom Builder (mobile, Queen Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["forced_adjacency_placement", "random_scoring_objective_combo", "modular_map_quadrants", "action_tile_pickup", "terrain_card_constraint"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (928 chars)
{
  "game_id": 107529,
  "name": "Kingdom Builder",
  "core_verb": "play terrain, place three houses",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Draw a terrain card, plant three settlements adjacent to your network, chase three random scoring goals.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Hex placement and forced-adjacency rule are trivial to touch-implement; an official mobile port and a BGA implementation already exist.",
  "direct_digital_port": "Kingdom Builder (mobile, Queen Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "forced_adjacency_placement",
    "random_scoring_objective_combo",
    "modular_map_quadrants",
    "action_tile_pickup",
    "terrain_card_constraint"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).