2011 · 2-4 players · 45min · weight 2.07 · 24,903 ratings
BGG raw
Description (1292 chars)
In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!
LLM v2 (wide)
Raw v2 JSON (928 chars)
{
"game_id": 107529,
"name": "Kingdom Builder",
"core_verb": "play terrain, place three houses",
"decision_shape": "spatial",
"reward_schedule": "delayed",
"aesthetics": [
"Challenge",
"Discovery"
],
"core_loop_pitch": "Draw a terrain card, plant three settlements adjacent to your network, chase three random scoring goals.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Hex placement and forced-adjacency rule are trivial to touch-implement; an official mobile port and a BGA implementation already exist.",
"direct_digital_port": "Kingdom Builder (mobile, Queen Digital)",
"direct_digital_port_kind": "first_party",
"closest_loop_translation": "none yet",
"primitive_tags": [
"forced_adjacency_placement",
"random_scoring_objective_combo",
"modular_map_quadrants",
"action_tile_pickup",
"terrain_card_constraint"
],
"confidence": 0.8
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).