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Archipelago

#105551BGG ↗

2012 · 2-5 players · 240min · weight 3.74 · 8,545 ratings

v2 v3

BGG raw

ID
105551
Name
Archipelago
Year
2012
Rank
317
Min players
2
Max players
5
Playing time
240
Min playtime
30
Max playtime
240
Avg weight
3.7415
Num weights
530
Bayes avg
6.84348
Average
7.26205
Users rated
8545
Num owned
11112
Wanting
682
Wishing
3897
Num comments
2055
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Area Majority / InfluenceAuction / BiddingAuction: Sealed BidBriberyCommodity SpeculationGrid MovementHexagon GridMap AdditionMarketModular BoardSemi-Cooperative GameTake ThatTile PlacementTradingTraitor GameWorker Placement
Categories (6)
CivilizationEconomicExplorationNauticalNegotiationRenaissance
Description (1206 chars)

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them. But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose! According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing. The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

LLM v2 (wide)

Core verb
place worker, negotiate
Decision shape
mixed:social+combinatorial
Reward schedule
delayed
Aesthetics
["Narrative", "Challenge", "Fellowship"]
Core loop pitch
Place workers across exploration/harvest/trade actions while watching native unrest and pursuing a hidden objective.
Translation difficulty
Hard
Difficulty reason
Heavy negotiation, hidden objectives, and traitor possibility all require human players; no port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_individual_objective", "shared_revolt_failstate", "open_table_negotiation", "tile_exploration_economy", "semi_cooperative_traitor_risk"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (894 chars)
{
  "game_id": 105551,
  "name": "Archipelago",
  "core_verb": "place worker, negotiate",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Place workers across exploration/harvest/trade actions while watching native unrest and pursuing a hidden objective.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy negotiation, hidden objectives, and traitor possibility all require human players; no port exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_individual_objective",
    "shared_revolt_failstate",
    "open_table_negotiation",
    "tile_exploration_economy",
    "semi_cooperative_traitor_risk"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).