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Gyges

#10527BGG ↗

1985 · 2-2 players · 15min · weight 2.44 · 508 ratings

v2 v3

BGG raw

ID
10527
Name
Gyges
Year
1985
Rank
6619
Min players
2
Max players
2
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
2.44
Num weights
25
Bayes avg
5.68477
Average
6.62634
Users rated
508
Num owned
540
Wanting
46
Wishing
205
Num comments
165
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Grid MovementSquare Grid
Categories (1)
Abstract Strategy
Description (1814 chars)

Gygès is an abstract strategy game inspired by the legend of King Gygès’ ring of invisibility. Two players face each other across a network of interconnected spaces, each guarding a throne at their end of the board. Instead of owning distinct pieces, both players share control of a set of neutral rings of three different heights. Victory comes not from capturing pieces, but from navigating this shifting landscape of movement possibilities to seize the opposing throne. Each player begins by arranging six rings—two single, two double, and two triple—on their starting line. On your turn, you must move one of the rings closest to you, advancing line by line as your front ranks clear. A ring moves exactly a number of spaces equal to its height (one, two, or three), following the board’s connectors in any direction but never passing through occupied spaces or reusing the same connector in a turn. Landing on an empty space ends your turn, but landing on another ring creates new tactical options: you may “jump” again using the height of the ring you landed on, potentially chaining multiple leaps across the board, or you may “bump” that ring to a new empty space (within positional limits) and take its place. Because all rings are neutral, a piece you advance deep into enemy territory may become your opponent’s tool on their next turn. The game ends immediately when a player finishes their entire move on the opponent’s throne space. Success in Gygès depends on careful planning, calculated risk-taking, and the clever use of chain movements and repositioning to create sudden, decisive breakthroughs. Winner of the 1985 Concours International de Créateurs de Jeux de Société. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).