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Antike Duellum

#104955BGG ↗

2012 · 2-2 players · 75min · weight 2.87 · 1,917 ratings

v2 v3

BGG raw

ID
104955
Name
Antike Duellum
Year
2012
Rank
1168
Min players
2
Max players
2
Playing time
75
Min playtime
75
Max playtime
75
Avg weight
2.8682
Num weights
129
Bayes avg
6.18785
Average
7.04996
Users rated
1917
Num owned
2451
Wanting
119
Wishing
486
Num comments
558
Fetched at
Sat Apr 25 2026 16:16:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Area Majority / InfluenceArea MovementHand ManagementIncomeMovement PointsOpen DraftingRaceRondelStatic CaptureSudden Death EndingTech Trees / Tech Tracks
Categories (3)
AncientCivilizationTerritory Building
Description (1378 chars)

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators). Examples of modified rules from Antike: Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold Over 20 event cards, which provide more variety in the game Town walls for individual protection of cities Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel A new Know-How for trading goods with the bank Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold) Easier rules for conquering cities with no movement of units Resource chips (Marble 18, Iron 18, Gold 18, Coins, 14) 46 cards. 24 tokens of value "1" for marble (8), iron (8) and gold (8) 18 tokens of value "2" for marble (6), iron (6) and gold (6) 12 tokens of value "5" for marble (4), iron (4) and gold (4) 14 coins Online Play Yucata (turn-based)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).