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Duel Masters Trading Card Game

#10445BGG ↗

2004 · 2-4 players · 30min · weight 2.09 · 293 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
10445
Name
Duel Masters Trading Card Game
Year
2004
Rank
10517
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.0909
Num weights
22
Bayes avg
5.58013
Average
6.3982
Users rated
293
Num owned
387
Wanting
5
Wishing
24
Num comments
105
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementVariable Player Powers
Categories (6)
Card GameCollectible ComponentsFantasyFightingMovies / TV / Radio themeScience Fiction
Description (1087 chars)

In Duel Masters, players build a deck of creatures and spells using cards from starter decks and booster packs. Your creatures are brought into play by paying the mana cost associated with it and are used to attack your opponents creatures or shields. Each player starts the game with 5 shields in play. These shields are merely 5 cards from your deck that are dealt face-down in front of you before the game starts. The shields, along with any "tapped" creatures you have in play, form your defenses. When a creature attacks a player and isn't blocked, that creature breaks one of that player's shields. Each time a player's shield is broken, the player puts the shield into his hand. You win the game if on of your creatures attacks your opponent when he has no shields left (as long as your creature isn't blocked). Duel Masters is played in a very similar fashion to Magic: The Gathering, which is also made by Wizards of the Coast. Much of the terminology used in Duel Masters is the same as in Magic as well, such as "tapped", "summoning sickness", etc. Re-released as: Kaijudo

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.