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Star Wars: X-Wing Miniatures Game

#103885BGG ↗

2012 · 2-2 players · 45min · weight 2.50 · 25,522 ratings

v2 v3

BGG raw

ID
103885
Name
Star Wars: X-Wing Miniatures Game
Year
2012
Rank
77
Min players
2
Max players
2
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.4957
Num weights
1160
Bayes avg
7.36174
Average
7.62537
Users rated
25522
Num owned
41572
Wanting
263
Wishing
2262
Num comments
4165
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Action QueueCritical Hits and FailuresDice RollingLine of SightMovement TemplatePlayer EliminationSimulationSimultaneous Action SelectionVariable Player Powers
Categories (7)
Aviation / FlightBluffingCollectible ComponentsMiniaturesMovies / TV / Radio themeScience FictionWargame
Description (2345 chars)

Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you'll be in total control throughout all the tense dogfighting action. Star Wars: X-Wing features (three) unique missions, and each has its own set of victory conditions and special rules; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. For some hits your fighter sustains, you'll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged... The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, Star Wars: X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe. Reimplemented by Star Wars: X-Wing (Second Edition)

LLM v2 (wide)

Core verb
program maneuver dial
Decision shape
mixed:spatial+social
Reward schedule
immediate
Aesthetics
["Challenge", "Fantasy", "Sensation"]
Core loop pitch
Secretly dial a maneuver, reveal in pilot-skill order, watch ships fly into or out of arc, then shoot.
Translation difficulty
Hard
Difficulty reason
The fun is the physical movement templates and reading your opponent's dial; a digital version is just a lesser dogfight sim like Squadrons.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["simultaneous_programmed_movement", "facing_arc_geometry", "stress_token_overcommit", "action_economy_focus_lock"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (860 chars)
{
  "game_id": 103885,
  "name": "Star Wars: X-Wing Miniatures Game",
  "core_verb": "program maneuver dial",
  "decision_shape": "mixed:spatial+social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Sensation"
  ],
  "core_loop_pitch": "Secretly dial a maneuver, reveal in pilot-skill order, watch ships fly into or out of arc, then shoot.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The fun is the physical movement templates and reading your opponent's dial; a digital version is just a lesser dogfight sim like Squadrons.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "simultaneous_programmed_movement",
    "facing_arc_geometry",
    "stress_token_overcommit",
    "action_economy_focus_lock"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).