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Risk: Godstorm

#10383BGG ↗

2004 · 2-5 players · 120min · weight 2.69 · 2,743 ratings

v2 v3

BGG raw

ID
10383
Name
Risk: Godstorm
Year
2004
Rank
2649
Min players
2
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.6892
Num weights
222
Bayes avg
5.83127
Average
6.27788
Users rated
2743
Num owned
5832
Wanting
40
Wishing
290
Num comments
812
Fetched at
Sat Apr 25 2026 16:18:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceArea MovementCampaign / Battle Card DrivenDice RollingPlayer Elimination
Categories (3)
MythologyTerritory BuildingWargame
Description (1660 chars)

In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth. Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it. At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause. As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled. Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands. One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth. Risk Godstorm also allows players to play Classic Risk using the Godstorm board for an alternate experience.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).